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    <loc>https://ryan-baldwin.com/updates/2016/4/8/audiokinetic-wwise-certified</loc>
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      <image:title>Updates - Field Recording - Waterfalls and Streams</image:title>
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      <image:title>Updates - Field Recording - Waterfalls and Streams</image:title>
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      <image:title>Updates - MelloToneGen - Ambient Noise &amp; Generative Music App for Mac - Initial Release</image:title>
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      <image:title>Updates - Evergreen Hybrid Music II - Max Generative Composition Experiment</image:title>
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      <image:title>Updates - Evergreen Hybrid Music II - Max Generative Composition Experiment</image:title>
      <image:caption>The version of the Max patch used to generate MIDI data for this piece</image:caption>
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    <loc>https://ryan-baldwin.com/mellotonegen</loc>
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    <lastmod>2016-03-04</lastmod>
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      <image:title>MelloToneGen (OS X Application)</image:title>
      <image:caption>MelloToneGen's interface allows you to choose an ambient theme, as well as enable or disable generative musical tones, or all audio.</image:caption>
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      <image:title>MelloToneGen (OS X Application)</image:title>
      <image:caption>MelloToneGen runs as a native Mac application</image:caption>
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      <image:title>MelloToneGen (OS X Application)</image:title>
      <image:caption>Don't panic! There's a quick fix.</image:caption>
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      <image:title>MelloToneGen (OS X Application)</image:title>
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    <loc>https://ryan-baldwin.com/ace2-mod</loc>
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    <lastmod>2016-02-15</lastmod>
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      <image:title>ACE 2 for Arma 2 (PC game mod)</image:title>
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      <image:title>ACE 2 for Arma 2 (PC game mod)</image:title>
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      <image:title>ACE 2 for Arma 2 (PC game mod)</image:title>
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      <image:title>ACE 2 for Arma 2 (PC game mod)</image:title>
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      <image:title>ACE 2 for Arma 2 (PC game mod)</image:title>
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      <image:title>ACE 2 for Arma 2 (PC game mod)</image:title>
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      <image:title>ACE 2 for Arma 2 (PC game mod)</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/53cc4760e4b0b8f450d1bc6d/1410814161644-59PXMCCSQEM7BIGDZ4Z6/Trapdoor3+copy.jpg</image:loc>
      <image:title>ACE 2 for Arma 2 (PC game mod)</image:title>
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      <image:title>ACE 2 for Arma 2 (PC game mod)</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53cc4760e4b0b8f450d1bc6d/1406083614242-YCMF3ZQN4L4HXS2F7YG2/image-asset.png</image:loc>
      <image:title>ACE 2 for Arma 2 (PC game mod)</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53cc4760e4b0b8f450d1bc6d/1446875843940-KED260T9C8Q7WJYM5NLU/Crash+and+Grab.jpg</image:loc>
      <image:title>ACE 2 for Arma 2 (PC game mod)</image:title>
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  <url>
    <loc>https://ryan-baldwin.com/fragout-studio</loc>
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    <lastmod>2016-05-07</lastmod>
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      <image:title>fragOut Studio (Game Audio)</image:title>
      <image:caption>Independent game development studio based in Lodz, Poland.</image:caption>
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      <image:title>fragOut Studio (Game Audio)</image:title>
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    <loc>https://ryan-baldwin.com/voxmir-maxmsp</loc>
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    <lastmod>2016-05-07</lastmod>
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      <image:title>VoxMir (Max/MSP)</image:title>
      <image:caption>The “hi” object is used to interface with the PlayStation controller, which has the values of the X/Y coordinates of its joysticks scaled to control the inputs of the signal processing objects. Audio input/output is handled with ezadc~ and ezdac~. The audio signal is run from the mic, through a lores~ filter (LPF), along with tapin~ and tapout~ for delay effects. There is logarithmic panning, and pfft~ is used in conjunction with the gizmo~ abstraction for real time pitch shifting.</image:caption>
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      <image:title>VoxMir (Max/MSP)</image:title>
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      <image:title>VoxMir (Max/MSP)</image:title>
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      <image:title>VoxMir (Max/MSP)</image:title>
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  <url>
    <loc>https://ryan-baldwin.com/about</loc>
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    <lastmod>2024-04-09</lastmod>
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      <image:title>About</image:title>
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    <loc>https://ryan-baldwin.com/main</loc>
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    <priority>1.0</priority>
    <lastmod>2024-04-09</lastmod>
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      <image:title>Portfolio</image:title>
      <image:caption>MelloToneGen: Ambient Noise &amp; Generative Music // OS X App Development, Field Recording, Sound Design</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53cc4760e4b0b8f450d1bc6d/1446756495381-T4Q83FSFLPOOOBLRHO3Z/image-asset.png</image:loc>
      <image:title>Portfolio</image:title>
      <image:caption>Sound Design // Visual &amp; Interactive Media</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/53cc4760e4b0b8f450d1bc6d/1446871555045-XK6K709RFKD3Z5TKGCLD/image-asset.png</image:loc>
      <image:title>Portfolio</image:title>
      <image:caption>VoxMir // Interactive Audio Processing Patch for Max/MSP with PS3 Controller</image:caption>
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    <loc>https://ryan-baldwin.com/evergreen</loc>
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    <lastmod>2016-02-15</lastmod>
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      <image:title>Evergreen Sound Design &amp; Audio Technology B.A.</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/53cc4760e4b0b8f450d1bc6d/1415653603564-2TNUIO9DGMYKXZKYEF6A/IMG_1489.png</image:loc>
      <image:title>Evergreen Sound Design &amp; Audio Technology B.A.</image:title>
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      <image:title>Evergreen Sound Design &amp; Audio Technology B.A.</image:title>
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      <image:title>Evergreen Sound Design &amp; Audio Technology B.A.</image:title>
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