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Ryan Baldwin - Technical Sound Designer & Audio Engineer - Blog

[Sound Design, Game Audio, Sound Art, Interactive Computing, Field Recording]

Filtering by Category: Game Audio

Audiokinetic Wwise certified!

Ryan Baldwin

I recently passed the Audiokinetic Wwise certification course, which covered the core concepts of using Wwise to implement audio into a 3D game. Audio middleware like Wwise gives sound designers (or audio Wwizards) a ton of power, and puts less of a burden on game programmers. It's a night and day difference from just rendering out audio files, and triggering them when an event happens in game. I particularly enjoyed learning about how straightforward Wwise makes optimizing audio for multiple platforms.