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Updates

Ryan Baldwin - Technical Sound Designer & Audio Engineer - Blog

[Sound Design, Game Audio, Sound Art, Interactive Computing, Field Recording]

Filtering by Category: Game Audio

Audiokinetic Wwise certified!

Ryan Baldwin

I recently passed the Audiokinetic Wwise certification course, which covered the core concepts of using Wwise to implement audio into a 3D game. Audio middleware like Wwise gives sound designers (or audio Wwizards) a ton of power, and puts less of a burden on game programmers. It's a night and day difference from just rendering out audio files, and triggering them when an event happens in game. I particularly enjoyed learning about how straightforward Wwise makes optimizing audio for multiple platforms.

Sound Design Reel (Early 2016)

Ryan Baldwin

Some footage from recent sound design projects.

Musical Sound Design for Games - Audio Replacement Videos for "The Swapper" & "flOw"

Ryan Baldwin

A couple of audio replacement videos. I recorded gameplay from the PS4 of The Swapper and flOw, then stripped out the audio, replacing it with my own musical sound design.

All visuals belong to the game developers: Facepalm Games and thatgamecompany