Audiokinetic Wwise certified!
Ryan Baldwin
I recently passed the Audiokinetic Wwise certification course, which covered the core concepts of using Wwise to implement audio into a 3D game. Audio middleware like Wwise gives sound designers (or audio Wwizards) a ton of power, and puts less of a burden on game programmers. It's a night and day difference from just rendering out audio files, and triggering them when an event happens in game. I particularly enjoyed learning about how straightforward Wwise makes optimizing audio for multiple platforms.